Workshop

View previous topic View next topic Go down

Workshop

Post by Admin on Mon Dec 04, 2017 10:53 pm

Let's discuss rules and lore here.

_________________
avatar
Admin
Admin

Number of posts : 334
Age : 30
Location : England, UK
Activity Rating : 4965
Registration date : 2008-03-07

http://badwolfpuppy.msnboard.net

Back to top Go down

Re: Workshop

Post by Crimsonknight13 on Tue Dec 05, 2017 1:32 am

Black Gazza Group
BG Civilian
OOC Role

These are processed visitors to the station; intended for longer-term roleplay in the upper decks of the Black Gazza space station, known to them as Pberl Transfer Station 1. ICly, Black Gazza is a ‘black’ or secret site. Its name is redacted from official records and may only be known through whispers and rumours. Black Gazza does not exist to the ordinary civilian. Hush!


IC Role

BG Civilians can be anything from chefs, maids, waiters, bar staff, front-of-house, janitors. They’re civilians given a minimum wage job with civilian pay; they do NOT know about the prison below decks, for the reasons stated previously, and are certainly not supposed to know about the existence of prisoners below decks. If they do see a prisoner, they MUST assume they are prisoners being transferred between other prisons outside Pberl’s solar system.
BG Processor
OOC Role

These are staff entrusted with the task of processing new role-players into Black Gazza’s community. They examine and educate new players to become suitable within the set theme and function of Black Gazza and all that it entails. BG Processors can grant certain tags to new members or existing members, but not all tags.
Please see the Panoculus page, “Secondlife Black Gazza Processing Guide” -


IC Role

A Processor would usually be the first member of staff a new visitor or applicant would meet in an ‘official’ capacity. This is not always the case, although a Processor should be seen as the ‘gatekeeper’ of the rabbit hole that is the Locker Room, Processing Room, Mechanics and Medical Airlocks and any other point of entry that could be used for new members’ Processing.

Possible complementary additions to this role: A processor has the implied right to tap an existing player on the shoulder and politely remind them of any rules a player might be breaking, which should have been educated and communicated upon their arrival anyway, while also encouraging updates to the character sheets, avatar costumes and any points of order which might contribute to environment, role-play encouragement and community wellbeing. They’re not there as ‘police’ but should be seen as mentors for players old and new. They are staff and should be seen and respected as such accordingly, ICly or OOCly. When you see a character wearing this tag, consider them acting under official Black Gazza business, ICly and OOCly. Feel free to offer role-play to them and they may act accordingly in the spirit of ‘having fun,’ just expect they may not have much time or effort to spare on tasks outside of any business they are attending to.

Processors should attempt to keep up to date with the current ‘status quo’ of Black Gazza and try to weave it in with the rest of the Community in an IC capacity.


Black Gazza Security
OOC Role

These people have much more power and responsibility than Processors but should still be seen with the same respect any member of staff deserves. They view Black Gazza as something to protect and serve in many ways. They do wield the ‘banhammer’ and also have the ears of the Captains if and when necessary. They’re trusted by the ‘elders of the internet’ to do their jobs with care and dignity; they also report to the Captains with details of any incidents which Security have gotten involved with. They work with transparency to the elders while maintaining a kind of ‘cloak’ to the public. They treat their work with discretion.

Security can also grant some group roles to members old and new; they can behave as Processor Supervisors where necessary and if they want to or have the time to.

While Guards maintain a level of station security anyway, Security have the power to throw somebody out of an airlock if necessary - they just have the consequences of having to sufficiently explain ‘why’ to a Captain after they do so. We don’t like death at Black Gazza. We prefer punishment. If you have a problem or believe you have been unfairly targeted, please use the OOC chain of command; please see ‘Secondlife Black Gazza Complaints Department’ -


IC Role

Security often work in the shadows and rarely wear their group tags in public. However, there can be opportunities for security to role-play as station security in a manner complementary to what Guards do already. Since Security have the power to throw somebody out of an airlock, they should be seen as officers within whatever department their main character is (2nd Lieutenant or above).
BG Captain
OOC Role

The role of a Captain, Out Of Character, is to act as a final arbiter in disputes and to maintain the level of power security has to prevent corruption. Be careful when you approach a Captain to have a final say on any matter; they may not have the time or energy to look into every detail of an issue given to them. Be sure that you DO want a Captain’s word on any matter. It is usually considered final and rarely retracted.

Captains are also seen as the lore keepers and contributors to the universe in which Black Gazza, the Zulu Sector and the Panoculus exist as a whole. When issues of lore arise that the Panoculus does not clearly cover, they review its implementation.
These issues can be as minor as what Source is capable of, which species usually call which territories ‘home,’ and which historical events affect current events.


Captains also provide thought and practise to issues such as staffing, who is allowed to take which kinds of role and also decide the powers each said role should or shouldn’t have.

One example of what a Captain can do is decide who needs to be demoted. By removing a member’s roles and titles, they effectively can say, “Hey, you’ve abused your power as a Processor, I’m taking that away from you. Learn from your mistakes and we might let you have that privilege again later.” This is rarely done, however, as a warning from a Captain is usually sufficient for staff to behave and improve. This means that a Captain is ultimately in charge of the Discipline aspect of being staff within Black Gazza.


IC Role

Wearing the Captain tag ICly can mean many things as a Character. It commands respect in all aspects of bondage, discipline, sadism, masochism, submission and mastery. A Captain might be considered an expert in all these aspects. Anyone in the lower ranks of the IC and OOC chains of command should wary whenever a Captain steps into any room. They can be as dangerous and loud as, perhaps, a nuclear explosion with the use of but a whisper or single muttered word. They are talented, they are powerful, they are in command. Do as you are told, obey and, above all, mind your manners and be polite. Do this and you will be fine. Maybe.
BG Visitor
OOC Role

Unprocessed visitor. They are usually new or are here on official business without needing to actually join the community as a player, perhaps! People use this tag to wander freely throughout the Black Gazza region entirely simply either as on a tour or ‘just browsing.’ They’ve been given the tag on provisional basis or they are a full member but are just wanting to seem inconspicuous. BG visitors may be simply that - a visitor, nothing else. It’s generally considered that if a person is wearing this tag or title, they do not need to be challenged for their presence.


IC Role

Black Gazza is a transfer station for visitors as well as other characters. If you see a BG Visitor, treat them as a visitor! Offer them coffee in the Tiff ‘n’ Fox, perhaps! They should be treated very similar as a ‘BG Civilian,’ but with lesser knowledge, training or examination. They are a visitor. Treat them as a visitor. Consider, also, they may not be allowed to ‘know’ about the prison below decks.
Black Gazza Inmate
OOC Role

These are some of the most plentiful players. Inmates come from a wide range of types and such, however their main role is to “Play as inmates”. This means keeping to the effects of their collar and if anything goes too far, remember to safeword. Otherwise have fun and don’t be an ass. Being an inmate means that the player gives implied consent to the use of collar and cuffs fitted to them, and all the functions involved there-in.


The players behind these characters are typically masochists, slaves, pets, or otherwise submissive. Some may be switch, or even behave dominant, however they accept loss of autonomy in accordance with the setting as fitting of a prisoner to Black Gazza. This does mean that dominant characters are welcome, they will just have to be creative about turning the tables on a staff character such as guard, mechanic or medic. All players must understand, too, that IC actions have IC consequences.


IC Role

The contract of the collar is the foundation to all of Black Gazza. It is used for punishment and hurts a lot. It is not used for the pleasure of the inmate, despite the laughter of the staff towards the inmate. An inmate is there to feel oppressed, abused, tormented, bullied, assaulted and, ultimately, conquered. All staff have the right and permission to use an inmate’s collar for punishment and control; it is a matter of courtesy, however, for any available and nearby guards to have first opportunity to discipline the inmate.


Inmates at Black Gazza tend to be the worst criminals in the sector; whether political prisoners, illegal test subjects that needed to be put away in a hole where they will never be found again, enslavers, mass murderers, sexual predators of exceptional note, someone who knew too much or simply at the wrong place at the wrong time… all are welcome here.

An Inmate is collared and considered property of Black Gazza. Though they likely didn’t know where they were going when they arrived, they find out fast enough and the sentence is for life. Escape is extremely difficult but possible; Bounty Hunters even relish the chance of hunting an escaped inmate - there are always some which are foolish enough to try.


An inmate lives off Nutra-paste and the hope that they can keep out of trouble. Subject to harsh rules set on them by the staff of the facility, an inmate may be bound or muzzled as and when deemed necessary or even just complementary. Every missed step risks angering a guard and harsh punishments. From shocks to beatings, humiliation and degradation, rape and physical torment… the hapless inmate is at the mercy of the coldest desire of the staff. Life is misery for those incarcerated at Black Gazza; if not already wise enough to learn the rules, they’ll learn quickly enough and will suck up to the staff to earn nicer treatment eventually. Even then, when they think they’ve won, another staff member may just take away all the inmate thought they earned. Inmates have no rights. They were stripped away the moment a collar was placed around their necks. The good news is that they do not have to fear being killed as a usual method of punishment. Some, however, have learned the hard way… you’d be surprised what you can live through. Obey and all will be well. Most of the time.
BG Inmate Mechanic
OOC Role

An Inmate Mechanic could be described as very similar to an Inmate Trustee except that they cannot process new inmates or be trusted to act on their own without supervision. They are given a tool and told to fix something or carry the toolbox while under severe scrutiny of mechanic staff. They’re useful for fixing stuff in the most hazardous of conditions and are, essentially, considered a conscript. They’re not considered trustworthy enough to be Trustees, so are not Trustees. They’re conscripts being forced to do a thing.


IC Role

If your character feels they are handy with a wrench and screwdriver, gum and duct tape, then ask a Mechanic nicely to supervise you while you obey their orders. Whatever mechanic staff need an Inmate Mechanic to do, these characters must obey and do the thing or else risk losing their status as an Inmate Mechanic.


Typically they will be the ones carrying the tools, moving the equipment, or diving their heads into dangerous environments that the mechanics do not see a need to do personally, to perform repairs in unsavory conditions.  Expected to cooperate and comply, their status allows them permission to roam the vents without repercussion...generally...as long as performing duties in line with their role.  Such as general buffing and polishing, cleaning, or minor repairs.  Though any inmate found abusing the position, or disobeying the orders of mechanical staff are subject to punishment, including but not limited to: beatings, hard labor, intentionally frivolous and dangerous tasks, testing equipment or loss of their position at the discretion of the Mechanic they cross. 
Black Gazza Owner
OOC Role

Black Gazza Owners are simply the ‘owners’ of the Black Gazza region and group administrators. They run and own the place.


IC Role

These could be considered as the Rshast Bureaucracy, the voices of authority nobody will usually ever see. They might make an appearance one day. If you see one, duck!
BG Inmate Trustee
OOC Role

Similar to a Processor and still needing to pass the Processor Exam of three shadows and a supervised Process.


Historically, the difference is that Inmate Trustees were only allowed to process new inmates as a kind of Machiavellian or Orwellian contract to a prisoner seeking preferential treatment. It used to be that blue or black ‘violent’ and ‘violently insane’ inmates were not allowed to become a Trustee on the basis that their uniform meant they could not inherently be trusted.

It was also a historical aspect that inmates had to seek a staff character (ones which are also Processors) as a Handler to train them up and groom them for Trustee status.

This is now NOT the case as per the following ruling, 1734 SLT 11/11/2017:


With words from the top brass, I present the following proclamation:

Blues can be Trustees. All inmates can become Trustees.

Trustees do not 'need' handlers. Trustees Process new meat.

Those caught processing people will be punished with promotion.

Let's go back to basics.

• Rules are supposed to help role-play, not hinder it.

• We want to encourage and reward inmates to lead role-play and to process new members.

Signed: Lieutenant Horse

Approval from Captain Lupindo


//This makes one wonder whether, if they have the same powers as Processors, the BG Inmate Trustee is now a necessary group role?


IC Role

Trustees are, In Character, expected to serve as an example of how to act for other inmates. Tattletales, go-fors, secretaries and suck-ups; these inmates have typically traded any dignity they once had for service to the staff, all in hopes of better treatment. However, this is a double-edged sword as misbehavior of Trustees likely means far worse punishments than what the average inmate might be given. Worse still, other inmates may take the actions of Trustees as reason for war and, unlike staff, trustees are not usually given any extra means to defend themselves.


Black Gazza Guard Group
BG Processor
OOC Role

This exists in both groups so that Processors can assign roles to players in either group.


These are staff entrusted with the task of processing new role-players into Black Gazza’s community. They examine and educate new players to become suitable within the set theme and function of Black Gazza and all that it entails. BG Processors can grant certain tags to new members or existing members, but not all tags.
Please see the Panoculus page, “Secondlife Black Gazza Processing Guide” -


IC Role

A Processor would usually be the first member of staff a new visitor or applicant would meet in an ‘official’ capacity. This is not always the case, although a Processor should be seen as the ‘gatekeeper’ of the rabbit hole that is the Locker Room, Processing Room, Mechanics and Medical Airlocks and any other point of entry that could be used for new members’ Processing.

Possible complementary additions to this role: A processor has the implied right to tap an existing player on the shoulder and politely remind them of any rules a player might be breaking, which should have been educated and communicated upon their arrival anyway, while also encouraging updates to the character sheets, avatar costumes and any points of order which might contribute to environment, role-play encouragement and community wellbeing. They’re not there as ‘police’ but should be seen as mentors for players old and new. They are staff and should be seen and respected as such accordingly, ICly or OOCly. When you see a character wearing this tag, consider them acting under official Black Gazza business, ICly and OOCly. Feel free to offer role-play to them and they may act accordingly in the spirit of ‘having fun,’ just expect they may not have much time or effort to spare on tasks outside of any business they are attending to.

Processors should attempt to keep up to date with the current ‘status quo’ of Black Gazza and try to weave it in with the rest of the Community in an IC capacity.
Black Gazza Security

This exists in both groups so that Security can manage both groups.


OOC Role

These people have much more power and responsibility than Processors but should still be seen with the same respect any member of staff deserves. They view Black Gazza as something to protect and serve in many ways. They do wield the ‘banhammer’ and also have the ears of the Captains if and when necessary. They’re trusted by the ‘elders of the internet’ to do their jobs with care and dignity; they also report to the Captains with details of any incidents which Security have gotten involved with. They work with transparency to the elders while maintaining a kind of ‘cloak’ to the public. They treat their work with discretion.

Security can also grant some group roles to members old and new; they can behave as Processor Supervisors where necessary and if they want to or have the time to.

While Guards maintain a level of station security anyway, Security have the power to throw somebody out of an airlock if necessary - they just have the consequences of having to sufficiently explain ‘why’ to a Captain after they do so. We don’t like death at Black Gazza. We prefer punishment. If you have a problem or believe you have been unfairly targeted, please use the OOC chain of command; please see ‘Secondlife Black Gazza Complaints Department’ -


IC Role

Security often work in the shadows and rarely wear their group tags in public. However, there can be opportunities for security to role-play as station security in a manner complementary to what Guards do already. Since Security have the power to throw somebody out of an airlock, they should be seen as officers within whatever department their main character is (2nd Lieutenant or above).
BG Bounty Hunter
OOC Role

Bounty Hunters are there to retrieve escaped inmates but also gather new possible inmates and staff with which to populate Black Gazza. When role-playing within other communities outside Black Gazza, it’s important that Bounty Hunters exercise extreme caution and do not behave contradictory to regional covenants elsewhere. Do not bring Black Gazza into OOC disrepute. If you’re not allowed to recruit somewhere or could be accused of ‘poaching,’ don’t do it. Look elsewhere for fresh meat.


IC Role

Hunt down and retrieve the naughty inmate that stole somebody’s shuttlepod, cargo ship or whatever means with which to escape. Be creative, make sure you work with all departments of Black Gazza, and use your skills to extract information from other inmates to discover where an escapee might have gone.
BG Captain

This exists in both groups so that BG Captains can manage both groups.


OOC Role

The role of a Captain, Out Of Character, is to act as a final arbiter in disputes and to maintain the level of power security has to prevent corruption. Be careful when you approach a Captain to have a final say on any matter; they may not have the time or energy to look into every detail of an issue given to them. Be sure that you DO want a Captain’s word on any matter. It is usually considered final and rarely retracted.

Captains are also seen as the lore keepers and contributors to the universe in which Black Gazza, the Zulu Sector and the Panoculus exist as a whole. When issues of lore arise that the Panoculus does not clearly cover, they review its implementation.
These issues can be as minor as what Source is capable of, which species usually call which territories ‘home,’ and which historical events affect current events.


Captains also provide thought and practise to issues such as staffing, who is allowed to take which kinds of role and also decide the powers each said role should or shouldn’t have.

One example of what a Captain can do is decide who needs to be demoted. By removing a member’s roles and titles, they effectively can say, “Hey, you’ve abused your power as a Processor, I’m taking that away from you. Learn from your mistakes and we might let you have that privilege again later.” This is rarely done, however, as a warning from a Captain is usually sufficient for staff to behave and improve. This means that a Captain is ultimately in charge of the Discipline aspect of being staff within Black Gazza.


IC Role

Wearing the Captain tag ICly can mean many things as a Character. It commands respect in all aspects of bondage, discipline, sadism, masochism, submission and mastery. A Captain might be considered an expert in all these aspects. Anyone in the lower ranks of the IC and OOC chains of command should wary whenever a Captain steps into any room. They can be as dangerous and loud as, perhaps, a nuclear explosion with the use of but a whisper or single muttered word. They are talented, they are powerful, they are in command. Do as you are told, obey and, above all, mind your manners and be polite. Do this and you will be fine. Maybe.


Black Gazza Guard
OOC Role

A Guard is a member of Black Gazza staff responsible for, usually, dominating inmates with punishments, abuse and means usually considered harsh and unreasonable. Neutral Unlawful; Guards maintain a certain reputation about Black Gazza. These characters have access to tools such as PDAs, stun-batons, handcuffs, riot shields, armour… anything they need to make a prisoner’s life hell. They must also make sure an inmate does not die. Black Gazza is a sci-fi environment, so there shouldn’t be anything wrong with pouring a punished inmate into a stasis pod or put-back-together-machine. As with any role, however, remember this: No killing, dismembering, brainwashing without consent. Ask consent for anything and everything, via private message usually, if you’re not sure.


IC Role

Guards are the commanders of the station. Their role could be considered as to provide leadership in the qualities of discipline, punishment and torment of the inmates in their care.

A guard in Black Gazza is responsible for a number of things; from ensuring that inmates don't kill each other, staff members or themselves to transporting an inmate to medical. They have full use of the collar either directly or through use of a PDA. Guards are expected to pretend to be ‘normal’ security for the station on the upper decks where civilians might be located and keep the secrecy of Black Gazza’s ‘black site’ prison decks. 

If a guard kills an inmate or manages to screw something up on a rather large scale, they can expect to find themselves in a collar. They can also expect to find a number of inmates who will be happy to exact revenge for the way that they were treated at the hands of the then former guard.
BG K-9
OOC Role

K9s are usually feral, or at least wild, creatures. They are used as side-kicks for the Guard contingent of Black Gazza. They are considered staff because their collars are used to make sure a K9 does let go of their prey eventually. They’re usually single-minded and focused on their work, listening only to whichever is currently logged into their collar software. It’s reasonable to assume that soft and fluffy thing is soft and fluffy when in Barracks, offices or anywhere away from an Inmate… whenever they so much as smell an inmate, however, beware of the dog!


IC Role

K9s are usually covered in all manner of bondage gear. This is for their safety as well as those around them. They also wear a collar which usually keeps the K9’s safety mode switched on and locked down. When that switch is flicked, stand back and watch the fur fly. Popcorn is recommended. Just be sure to flip the switch when the Inmate’s unconscious. Begging for mercy shouldn’t work; Black Gazza is NOT a nice place.
BG Mechanic
OOC Role

Mechanics get to be the station’s grease monkeys. Not to be confused with IC rank, Grease Monkey. They swing the big wrenches, manage repairs and communicate with other departments when things go out of their field of skills. Arguably one of the most teamwork-oriented staff positions, working in Mechanics requires work on your social skills. Mechanics are expected to step up to perform the little tasks, cooperate with other staff, other mechanics… all this especially so for the big tasks, too. The down side? Mechanics are sometimes the most under-appreciated positions of staff; they’re usually judged by the appearance of being covered in grease and oil. The upside? Mechanics don’t usually have inmates coming after them and are usually underestimated; this allows them a surprising amount of freedom to do as they please with few outside their department thinking much of it.


IC Role

Mechanics have the often-thankless job of keeping Black Gazza space-worthy. Taking care of broken parts, fried wires and damaged equipment. The constant tasks of working against careless staff and intentionally destructive inmates, the Mechanics have to be cunning and quick on their feet. While adhering to a chain of command just as any other staff position, their reliance on teamwork and cooperation leads them to often be more casual about it. At the end of the day, all mechanics are tech-heads with different fields and rarely is any large task something one mechanic can handle alone. 


Mechanics have full access to the shock collars, though they are usually expected to leave punishments and discipline to the Guards and anything medical to Medics. Mechanics can do the tasks of other departments on a lesser scale if necessary, just as any other department can do the work of other departments; it’s important to remember, as a social skill, to allow the departments to do their field of work as a professional courtesy.


Mechanics are encouraged by the Chief Mechanical Officer, currently, to avoid using collars for punishment if possible. Not because of any social expectation, but because Mechanics are Mechanics; they’re expected to be creative. Thinking outside the box is what makes a Mechanic good at what they do. That includes dealing with unruly inmates who step out of line and make a Mechanic’s work harder. While they are not ‘armed’ by traditional standards, a mechanic is rarely far from a nice big tool. A large monkey wrench or mallet is perfect for giving trouble-makers a ‘splitting’ headache if forced to fight.


On a day-to-day basis, Mechanics should be more worried about finding the latest thing to get busted, bent, loosened, or rusted… and fixing it accordingly. Remember to work with your co-workers and other departments! You’d be surprised how handy they can be - even if some of them are afraid to get their hands dirty.
Black Gazza Medical
OOC Role

A Medic is a member of Black Gazza staff responsible for, usually, experimenting on or healing the minds and bodies of other staff and inmates. Medics maintain a certain reputation about Black Gazza. These characters have access to tools such as PDAs, Medical equipment and anything they need to make a prisoner’s life continue or just be changed in other ways while adhering to the rules according to OOC consent.


They must also make sure an inmate does not die. Black Gazza is a sci-fi environment, so there shouldn’t be anything wrong with pouring a punished inmate into a stasis pod or put-back-together-machine. As with any role, however, remember this: No killing, dismembering, brainwashing, genetic experimentation without consent. Ask consent for anything and everything, via private message usually, if you’re not sure.


IC Role

Medics are the doctors, psychiatrists and the like. While some may be sadistic, cruel and even violent to inmates, they are expected to have a good bedside manner when treating injury and such for staff. The medics are expected to step up to patch up the wounds and keep everyone under their care alive, even when they’re not happy about doing so.


There are a multitude of reasons such healers could end up in Black Gazza; from malpractice suits and wishing to just experiment otherwise-illegally at their leisure, to simply arriving at the station without knowing its black-site status and learning more then they wanted to know. Medics are encouraged to work with other staff in their department and otherwise; the main focus is to include as many people as possible in their grand designs, inviting inmates (especially green uniformed inmates) to drive forward role-play around the entire station. Be it the naughty ‘nurse’ or evil genius, a medic could be needed anywhere there’s a sharp or blunt object.
Black Gazza Owner

This exists in both groups so that Black Gazza Owners can manage both groups.


OOC Role

Black Gazza Owners are simply the ‘owners’ of the Black Gazza region and group administrators. They run and own the place.


IC Role

These could be considered as the Rshast Bureaucracy, the voices of authority nobody will usually ever see. They might make an appearance one day. If you see one, duck!
BG Robot
OOC Role

The Robots of Black gazza are machines built to move like people. They sometimes talk or look like sentient beings; they are merely walking tin cans and wires. Robots, of any design, are programmed to operate within specific parameters and, unlike sentient beings, they are incapable of going against their programming without severe outside assistance. They do not possess free will; they may possess features to create the illusion of free will with a personality of their own, however. It’s all just programming. Working on a limited battery life, Robots have to balance interactions with others with finding a charging station so that they can do anything at all, without needing someone to drag their motionless tin can to get a recharge.


IC Role

Robots are manufactured beings. Robots are considered to be tools, like toasters or vehicle lifts, and thus have no civil rights even if their brains perfectly mimic the function and experience of people with naturally grown neural-net brains. Bad robots are not imprisoned; they are reprogrammed or scrapped. They cannot vote, own property, or become commissioned officers. They can become Sergeants.


Robots are servants in the facility. They are responsible for performing the tasks to which they are designed, on top of standard functions of any Robot within the facility. Being mechanical, they can offer a purely data-based input on situations without the cloud of emotion. Work as walking toolboxes or supply cabinets for some departments, be a physical muscle to assist guards, or pleasure tools to be used. They are programmed with specific guidelines to work within and are considered owned by Black Gazza, the Rshast Bureaucracy and purchased cheaply on the flea market. They are still purchased by Black Gazza and so must be treated with the same care and attention any Black Gazza property deserves.


Robots are expected to act based on cold calculation and strict adherence to their programming, working whatever task is assigned to them, even if in conflict with their model’s designated primary function. They follow all rules and guidelines set by the facility and it’s staff, except where they conflict with the laws of robotics. While their personality can be programmed, Robots are sometimes given considerable liberty with how much personality they are allowed to have, depending on autonomy settings. However, if a Robot fails to perform, or act too far outside acceptable behaviors, they are not collared as punishment like staff can usually expect. They are reprogrammed, sold or recycled. Remember : Robots do not have rights. Robots do not have feelings.  Robots are not sentient beings, the best they can do is imitate sentience.  Robots are property. A tool. Nothing more. If a tool does not do it’s job and cannot be fixed, it is disposed of and replaced.
Navigation menu

    Feame
    Talk
    Preferences
    Watchlist
    Contributions
    Log out

    Page
    Discussion

    Read
    Edit
    View history
    Watch

More

    Main page
    Recent changes
    Random page
    Help

Tools

    What links here
    Related changes
    Upload file
    Special pages
    Printable version
    Permanent link
    Page information

    This page was last modified on 14 November 2017, at 03:33.
avatar
Crimsonknight13

Number of posts : 2
Age : 29
Location : United States
Activity Rating : 13
Registration date : 2017-12-04

Back to top Go down

Re: Workshop

Post by Crimsonknight13 on Tue Dec 05, 2017 1:34 am

Wolfy's Words

This is a page submitted by DJ Wolfy in an attempt to offer inspiration, advice and any other mumblings readers may wish to enjoy while researching their roleplay within Black Gazza.
Wolfy attempts to adhere to as much of the Panoculus as possible and greatly appreciates the hard work and effort from Lormyr, Timberwoof_Lupindo and others who contribute to the Panoculus (thank you to all of you). While this is optional to enjoy within the Black Gazza Prison environment, it's highly encouraged by DJ Wolfy to read and study the universe which the esteemed elders have provided so graciously.


Wolfy's Rubber Club

Wolfy spends a lot of his time researching ways and means Source could be used to effect the environment and inhabitants around him. While none of his characters are a Dein, he shares the appreciation of Source research with so many races within the Panoculus who don't want to simply use Source as starship fuel. Source is, for all intents and purposes, rubber and nanites. While the elder races of the sector and, indeed, the galaxy may have refined the mixture and programming of Source to near-insurmountable perfection, Horse and P-63298 share a bond of rudimentary and accidental creation of Source. Their Source would, however, be considered 'neolythical' in quality compared to what the A'rthans ever spread through Zulu Sector. Horse never even realised his true identity as a Source Creature until after his initial arrival to Black Gazza and needed to apply for a license at the time for himself and his brother - otherwise both could have been snuffed, or locked away in darker boxes, just for being made of such illegal contraband.

Wolfy's characters share a common bond of innate pleasure for all things rubbery and, as one might predict, many other rubbery characters whether by costume or form end up in his circles of communication. As such, players who enjoy rubber happen to spend a lot of time playing with Wolfy's character as much as their own. This created a little rubber club in Horse's office up on Rentals Deck 4. There are, however, certain extra rules which Wolfy prefers to employ when playing with deeper role-play in his company. Rules, you imagine, can be quite harsh, but as explained in another section of this page, Wolfy's optional rules can, while pushing limits, perversions and personal boundaries, add to hilarity, delight and fun. In the esteemed elders' own words: If you're not having fun, you're not doing it right.


Wolfy's Characters

..:: DJ Wolfy ::.. (wmorningstar resident) has three characters in Black Gazza.

1) Horse - a 'source creature.' made as a bi-product from the waste of his brother's experimentation, in the shape of an anthropromorphic horse operating as a ranked Guard of Black Gazza.

2) P-63298 - a blue uniformed prisoner of Black Gazza; blue and black rubbery skinned and partial-source creature. Horse and P-63298 are NOT allowed to interact with each other.

3) Doctor Charles Montgomery-Swift - an anthropromoprhic white-furred canine who specialises in general surgery and technological utilities in general medicine. He doesn't have any interests in Horse or P-63298.


Horse



Currently ranked as Lieutenant with a thirst to prove himself and become a Captain. He's responsible for a lot of organisation within the Guard contingent of Black Gazza and is also a Handler of an Inmate Trustee, P-62648. He's a Guard with some influence and recognised rank. He'll help you, punish you and torment you in ways you can probably see coming anyway - if you have your wits about you. He's a Guard.
His background relates to his 'brother' known as P-63298 because his birth was, by literal description, emergence from the waste disposal tank of 298's transformation into a chimera. Soon after the emergence from the waste dispoal and being simply named 'Horse' by the professors, the university space station between Nostra and Shirex was plundered and destroyed by nearby warring factions looking for loot to help win their battles.

    Permission granted to carry a sword by Captain Lupindo ((17th November 2017 - 1121AM SLT)). Reason: knowing the Captain has one and wanting to behave like one, Lieutenant Horse would reasonably start seeking how to use one responsibly and such.

P-63298



He was once human, but became a chimera with the infusion of canine DNA, rubber and nanites. This happened on a university space station, where 'Wolfy' worked as a janitor between the Nostra and Shirex territories. Interested in one professor's experiments at the university, he volunteered to be a test subject. The experiment happened with partial-success, leaving him stuck between canine and human He's considered a 'brother' to Lieutenant Horse due to some unexpected results of the chimera transformation. '298 is considered blue not because of strength or speed but because of his understanding of technology and what he chooses to do with his skills. He's fond of mischief whenever he gets paws on any piece of insecure technology and has a mind for playing chess. His charges are "Escaped Prisoner, Manslaughter, Sabotage, Criminal Damage," - he did a lot more than this but there's only so much room on the Bureaucracy forms. He's collared for life.
Charles

A white canine with medical degrees coming out of several orifaces. He can do surgery and was hired by the Rshast because he's not too picky. He wants room to work where he can pursue his own interests and earn credits in exchange for research and development. He's polite and generally easy to get along with until you make a cup of tea any other way than his own method; that's when he reconsiders technology and prefers leeches.
Wolfy's Rules

 

THESE ARE OPTIONAL. THESE ARE NOT COMPULSORY. THESE ARE ONLY FOR WOLFY'S RUBBER CLUB MEMBERS. PLEASE DO NOT CONFUSE THESE WITH BLACK GAZZA'S MAIN RULE BOOK.

 

This section will be explained in more depth soon; it's basically a mixture of all the usual rules you'd expect around Black Gazza, adding full inclusion of the Panoculus, with added harsher expectations from inmates, full utilisation of ranks and chains of command, grittier medical drama and oilier costumes around the Mechanical department. The general rule of thumb here is that EVERYONE is in Black Gazza to suffer - not just the prisoners. The guards, medics, mechanics... everyone has a source (pardon the pun) of headaches and misery and spontaneous hilarity. These rules are rougher, grimier and more hardcore than what you might be used to. These rules are completely optional, designed for deep immersion and not for everyone. They require reasonable implied consent, willingness to obey the dice, open minds towards the less popular extreme kinks such as, but not exclusively, scat and watersports (also known as Wet And Messy (WAM) play. It helps if you have a Discord account to be included with the OOC voice-chat spectation and quicker communication during role-play. If you think you might back out or safeword, please don't waste your time or ours because role-play takes a long time to write and weave together as a team. While these rules are completely optional, not compulsory whatsoever, we do expect that once you're in, you're in!
General

    Be sure that you want to enter a role-play. The players already involved HATE "retconning" and prefer to incorporate the negative into a positive. If you see a mistake, don't panic. Try to be imaginitive and rectify the mistake in-character where possible. If unsure, ask OOCly in the Discord channel or via Instant Message for advice. Try to keep all OOC chatter OUT of the main role-play channel.
    Paperwork. We love paperwork. So do the Rshast Bureaucracy. Keep your character sheet up to date and up to 'code.' If you think you need a License for something like source, travel permits, nanites, permits for passage into restricted areas, create it and try to have it ratified by a 'superior' character. If you can persuade a Captain to give your paperwork 'the rubber stamp' at the very least, even better! Please note that not all Captains will have a clue why you're doing this or what they need to do - so be careful not to waste their time. The more immersion you can create through teamwork within the group or with the rest of the Black Gazza as a whole, the better. Teamwork, paperwork, all good stuff!
    You're on a space station, so behave like it! Your stuff would be inspected, decontaminated and taxed. Don't assume you can order *anything* from a catalogue of randomness. Think about what you could get hold of via imports and exports on a space station and how long it would take, realistically, to arrive. It's usually a good rule of thumb that it would take a month from ordering a thing to the thing actually arriving in your grubby little paws!
    You're on a space station, so behave like it! Don't smoke cigarettes or create work for air scrubbers or life support to handle. If you're a smoker, purchase an expensive independent air scrubber for your room and keep it there. Also try to purchase an expensive hover-roomba to clean your room and furniture. It's a sci-fi environment, so a sonic shower won't go amiss either. Be creative but keep your area clean and tidy. Black Gazza is already held together by duct tape and chewing gum as it is!
    Black Gazza is NOT a nice place. If you're part of this group, expect the extreme. Rape, Scat, Urination, Bleeding, Mutilation... it's all somewhat commonplace and not to be snuffed at. This group does not do candyland and rainbows. We don't usually do snuff because it's usually against the territory's laws and policies. If it's unavoidable and you find yourself with a death sentence and WANT to see it through, consult a superior! Then find a doctor willing to do horrible nasty things to you in the morgue afterwards. Be creative, be careful, but most of all, don't chicken out! This group is here to test and push your limits. Enjoy the stretching!
    Punishment comes with the territory for EVERYONE. If you're a guard and need to be busted into a collar for a week or two, ROLL WITH IT! Don't worry, we'll save your porn stash... if distributed slightly.
    Implied Consent. Ours go further than just wearing those damned collars... whatever the role you play, once you walk through those red and orange doors to the rest of the station... you're fair game for any of the above and maybe more.
    Tough Shit. You'll have noticed that our rules go beyond what's usually expected for 'vanilla' Black Gazza players. Our implied consent goes much deeper and penetrates the very soul of the player and character alike. If this is uncomfortable for you, please don't participate! We understand you may have hard limits even if you do join us... try to explain them and why they're hard limits for you and we'll try to understand. We WILL try to push and test those limits in subtle ways, however. Be prepared for this. We still use the "Anyone can Safeword, Anytime, for Any Reason," policy... but we expect it to get a bit old and dusty. Again, accentuate the positive and roll with the negative... or try to.
    Ranks. Everyone has a rank whether you think you don't or not. If you're a prisoner, you're at the bottom. If you're Trustee, you're less at the bottom. If you're a Guard, you're somewhere in the middle. If you're a Captain, you're near the very top. Please look up Black Gazza Ranks for further reference - but remember that WE expect everyone in our group to adhere to the ranks to full effect.
    Why? So many rules...! The answer is that we want structure and we want to play hardcore without fear of stepping on toes of others who aren't interested in the way we like to do things. What we describe as 'vanilla' BG means we have to be careful with outsiders. A lot of our kinks and methods and expectations have caused butthurt for others in the past and we dearly want to avoid this while fully respecting others outside our group. We might even create badges so that other players can recognise our membership, with subtlty, from a distance. Reminder to our members, however; this does NOT mean we are elitist or better than anyone else - we just like things darker and more oppressive than usual, that's all.
    We like money. No, this doesn't mean you have to pay us a single coin of real currency or take part in any real economy. This means, rather, we like to imagine that EVERYTHING costs money in Black Gazza. Those nice socks you're wearing? They may have cost you anywhere between 1 credit and 5 credits. 5 credits is like $100 USD, roughly, so that would be a very expensive pair of socks! Read the Economy page for further ideas and remember that we take it a little bit further than what the list there might suggest. This also means that if a superior catches you smoking outside your room and fines you 100 credits... feel the burn.
    Earn it. When you're processed into Black Gazza as an inmate, you are stripped of everything - even your hair. Your special space ship you own and arrived on as a Guard just got impounded for customs and excise inspection. Your medical career got cut off the moment you stepped on Black Gazza's deck plates because your emails just can't seem to get through the 'black site's' firewalls. for some reason. Your character starts out with NOTHING. Even your old uniforms got shredded in the hazmat containment procedures of the airlock. There might be some exception of a wealthy background - if it's a well-written background and ratified by a superior, then fair enough! Enjoy your fancy furniture while trying to protect it from other jealous inmates and staff. Basically, if you or any of us cannot think of a reason why you have a thing, you don't have it. While an animated world, Black Gazza is not a cartoon - don't just whip stuff out of your ass unless someone actually put it there, in RP, first. We hate NPCs, so to make sure you actually have a thing in your character's inventory, RP it with someone to earn its existence. Pretend a Game Moderator is watching you at all times and asking, "Where did you get THAT from!?" and cover your ass at all times.
    Unlucky Thirteen. Dice. We love and obey the dice. If you're not sure of an outcome of an in-character action and prefer the hilarity or misery of a dice-roll, go ahead! You'd be super-lucky if you got a 13, though; our dice only go up to 12. In fact, roll the dice anyway. Never ever godmod. If you want to try to godmod, don't bother with nicities in Instant Message or OOC comms... just roll. You know you want to. We'll know what it means when we see the dice moving. Maybe we like the misery?

Expansion

These are expansions of the basic rules already in place for 'vanilla' Black Gazza.

    Inmates - Your Collar and You ( ) is a very important contract. You MUST respect what zap, punish and stun actually do to your character. It hurts. It is NOT for your pleasure what so ever. You must obey the reasoning behind the collar - they are tools for all staff to instill Discipline; staff may punish inmates whenever they see fit and for almost any reason. Back-chat, speaking when not spoken to, obnoxiousness, apathy, carelessness, weakness, sarcasm and any disrespect could be punishable by zap. It's generally agreed to zap first, then punish, then stun, although punish or stun can be used exclusively for the sake of staff convenience and time management. You could also be zapped, punished or stunned just because you are in Black Gazza - you were sent to a prison as punishment for a crime you've been charged for. Whether or not you were framed or convicted doesn't matter - you ended up in Black Gazza and will suffer accordingly.
    Robots - You require constant maintenance and your battery and parts are cheap and inferior quality. Whatever your make and model, your charge should only last for 4 hours or less depending on activity. When you have no orders, you are able to be fully autonomous. You MUST be willing to submit and lose autonomy whenever you are given orders by any organic staff. You may zap, punish and stun any antagonist in self-defence and only if there's no active guard around to do it for you. You were bought as property, paid for with Rshast funds and you must protect yourself as such. Any high amounts of purchases for spare parts of unusual high quantity may result in random inspections and auditing. Bad robots do not get punished, they get reprogrammed, recycled or sold on. Robots are programmed to Obey. Asimov's laws of robotics are completely optional although somewhat recommended; unique programming allied to Black Gazza is encouraged further, however. You may be assigned to any of the three departments on any given day; Guards, Mechanics and Medical. You can only hold information for one type of departmental duty; If you wish to change from Guard to Mechanical or Medical duty, you must process a re-installation of Directive Software from Black Gazza's central Artificial Intelligence known as the Central Scrutinizer. Please note that Directive Software changes can only happen once every 24 hours. They're big programs and the AI can only handle so much work at a time.
    Mechanics - These are staff. Civilian staff and under heavy expectations and contracts - but don't piss these people off - you may need them next time your shower breaks down. They hold rank just as much as Guards and Medics and have their own department. They should not have any direct control over inmate population or operation; their main directive is to maintain the station, assist guards with export and import supervision, maintenance of station furniture, station computer systems and staff devices. Do you need a PDA upgrading? Are you worried about a crack in the hull? Call a mechanic. If you are hired as a mechanic, you fully agree to maintain redaction that Black Gazza is a 'black site' and you are sworn to secrecy. Any disobedience could require a mechanic being collared.
    Medics - These are staff and generally a rule unto themselves. Don't piss these people off - you may need them next time you need your leg sewn back on. Medics are in charge of evaluating any and all station personnel, approving staff for duty, overriding official commands if there are contrary medical reasons, performing surgery, experiment on inmates (and staff alike), movement of clinical supplies around the station and maintaining airlock and processing decontamination protocols. Medics have rank starting from Medic, Nurse, Matron; Officers are Junior Doctor, Doctor, Chief Medical Officer. Newbies will always start as Medics despite doctorate qualifications, training and experience. All medics are allowed to zap, punish and stun via collar controls as they see fit, although it's generally agreed to let or ask a guard do this, exclusively, if active and nearby. Medics should always employ good manners and represent a 'good bedside manner,' even when under pressure or performing less-than-polite procedures, sadist or otherwise.
    Guards - These are staff and also generally a rule unto themselves; easiest to antagonise while also, perhaps, easiest to befriend. Guards are allowed to wear armour although usually cheap and as useful as beer cans. No projectile weapons are ever allowed for any station personnel, visitor or inhabitant. They are allowed to zap, punish and stun via collar controls at any time for any reason they see fit. They have ranks as described here. Guards are in Black Gazza to guard everyone against everything, including visitors and station staff and inhabitants who are less knowledgeable about Black Gazza's 'black site' status and must strive to maintain such censorship.
    K9s - These are the attack dogs of the staff. While basic in description, K9 units are vital as part of the 'muscle' and reputation of the prison and highly encouraged for team membership. While they must wear a collar, it is not for prisoner status but merely to call off a K9 from an attack. K9s are not trained to let go when chasing down prey and so a shock collar, or cranial implant, is necessary. Treats, rewards and careful pettings are encouraged from staff whenever a K9 has completed their task.
    Bounty Hunters - These are a type of guard which patrol the territories outside of Black Gazza to bring back any escapees, new prisoners or sniff out potential new staff and relay offers of employment. Escapes are very rare in Black Gazza, so Bounty Hunters are just as rarely seen. They are, however, free to use the station to refuel, resupply and visit the "pink block" for recreation. They are also free to interrogate prisoners for any information, potentially useful or useless, to assist Black Gazza operations and earn the Rshast Bureaucracy more money. Please leave your fancy kit on your ship, rely only on basic weapons suitable for corporal punishment while leaving any projectiles at the airlock. Please prepare and submit any cargo, imports and exports, to Mechanics for inspection and decontamination while having your paperwork ready for Bureaucracy inspection.
    Other Roles - These could be anything including, but not limited to, Bureaucracy Officials, Chefs, Bar Staff, Delivery Boys, Priests, Parole Officers, Solicitors, Tourists, Restaurant Critics, Waiteresses, Actors, Mime Artists... Each and every one of these are considered "Above Deck" entities, meaning they do NOT know anything about the prison below decks. If they question the extra levels on the lift diagrams, explain that they're fuel and ballast tanks. If questions persist, refer them to the Tourism Information office also known as the Rshast Bureaucracy office.
    Warning - Staff, of any description, may be demoted to temporary (or permanent depending on mutual consent) prisoner status; they could be wearing a collar if deemed necessary by relevent superiors, whether by Captain decision or via a meeting of superior officers. Such a meeting MUST have ranked officers from all three major departments: Guards, Mechanical and Medical. If all three departments are not represented in such a meeting, a collaring cannot proceed without a Captain's presence.
    ​​​​​​​

FAQs

Q. How can you do this, giving some people access to heavy kink while they may want to avoid other kinks?
A. We're not stopping you from enjoying heavy kink outside the club; it's just that if you're in the club, then you're considered fair game.

Q. I love bondage, but I don't like watersports. How do you incorporate this limit?
A. If you're in the club, we'll usually torture you by pissing on you. Please see rule number 8. If you're outside the club, we'll respect this boundary and won't piss on you.

Q. You said you have a Discord group. Where is the link and do I HAVE to join it?
A. Yes we do. It's given out according to successful interview - we don't want people randomly joining only to be scared off five seconds later. No, you don't have to join it, but it's EXREMELY helpful and encouraged that you do - make sure you bring a mic and headset to participate in the voice chatter.

(More rules may be placed here in the foreseeable future!)
avatar
Crimsonknight13

Number of posts : 2
Age : 29
Location : United States
Activity Rating : 13
Registration date : 2017-12-04

Back to top Go down

Re: Workshop

Post by Admin on Tue Dec 05, 2017 8:57 am

The Omega Tether

Rules

This section will be explained in more depth below; it's basically a mixture of all the usual rules you'd expect around most prisons with added harsher expectations from inmates, full utilisation of ranks and chains of command, grittier Medical drama and oilier Mechanical costumes. The general rule of thumb here is that EVERYONE is here to suffer - not just the prisoners. The guards, medics, mechanics... everyone has a headache, misery and spontaneous hilarity.

    These rules are rougher, grimier and more hardcore than what you might be used to. These rules are designed for deep immersion and not for everyone. They require reasonable implied consent, willingness to obey the dice, open minds towards the less popular extreme kinks such as, but not exclusively, scat and watersports (also known as Wet And Messy (WAM) play. It helps if you have a Discord account to be included with the OOC voice-chat and quicker communication during role-play. If you think you might back out or safeword a lot, please don't waste your time or ours. Role-play takes a long time to write and weave together as a team. While these rules are in effect, we do expect that once you're in, you're in!

    Be sure that you want to enter a role-play. The players already involved HATE "retconning" and prefer to incorporate the negative into a positive. If you see a mistake, don't panic. Try to be imaginitive and rectify the mistake in-character where possible. If unsure, ask OOCly in the Discord channel or via Instant Message for advice. Try to keep all OOC chatter OUT of the main role-play channel.

    Paperwork. We love paperwork. So do the Bureau. Keep your character sheet up to date and up to 'code.' If you think you need a License for something like stellar travel, nanites, access to restricted areas... create it and try to have it ratified by a 'superior' character ICly. If you can persuade an officer to give your paperwork 'the rubber stamp' through the effort of roleplay, you’re doing it right! Please note that not all officers will have a clue what you’re doing or what they need to do to help you or the team - so be careful not to waste their time. The more immersion you can create, through teamwork within the group, the better. Teamwork, paperwork, IC negotiations, all good stuff!

    You're on a space station, so behave like it! Your stuff would be inspected, decontaminated and taxed. Don't assume you can order *anything* from a catalogue of randomness. Think about what you could get hold of via imports and exports on a space station and how long it would take, realistically, to arrive. It's usually a good rule of thumb that it would take a month from ordering a thing to the thing actually arriving in your grubby little paws!
    
You're on a space station, so behave like it! Don't smoke cigarettes or create work for air scrubbers or life support to handle. If you're a smoker, purchase an expensive independent air scrubber for your room and keep it there. Also try to purchase an expensive hover-roomba to clean your room and furniture. It's a sci-fi environment, so a sonic shower won't go amiss either. Be creative but keep your area clean and tidy. The Omega Tether is already held together by duct tape and chewing gum as it is!

    The Omega Tether is NOT a nice place. If you're part of this group, expect the extreme. Rape, Scat, Urination, Bleeding, Mutilation... it's all somewhat commonplace and not to be snuffed at. This group does not do candyland and rainbows. We don’t usually do hard-snuff because it would lessen the workforce, productivity and efficiency. We have no problem murdering your body while your mind is electronically uploaded and downloaded into a clone, however. It’s not a good idea to clone a clone of a clone - so keep snuff to a minimal level. If it's unavoidable and you find yourself with a death sentence and WANT to see it through, consult a superior! They’ll book a time and date for your execution. Officers retain the right to commute an execution to a later date… or bring it forward. You’re on death row; such decisions are no longer up to you. Remember: Immersion!

    Whether you die or stub a toe, find a doctor willing to do horrible nasty things to you in the morgue or clinic afterwards. Be creative, be careful, but most of all, don't chicken out! This group is here to test and push your limits. Enjoy the stretching!

    Punishment comes with the territory for EVERYONE. If you're a guard and need to spend time in isolation for a week or two, ROLL WITH IT! Don't worry, we'll save your porn stash... if distributed slightly.

    Implied Consent. Ours go further than just wearing those damned collars... whatever the role you play, once you walk across that bridge or enter that airlock... you're fair game for any of the above and maybe more.

    Tough Shit. You'll have noticed that our rules go beyond what's usually expected for 'vanilla' players. Our implied consent goes much deeper and penetrates the very soul of the player and character alike. If this is uncomfortable for you, please don't participate! We understand you may have hard limits even if you do join us... try to explain them and why they're hard limits for you and we'll try to understand. We WILL try to push and test those limits in subtle ways, however. Be prepared for this. We still use the "Anyone can Safeword, Anytime, for Any Reason," policy... but we expect it to get a bit old and dusty. People who safeword and ‘retcon’ too much will be asked to leave. Accentuate the positive and roll with the negative... or try to.

    Ranks. Everyone has a rank whether you think you don't or not. If you're a prisoner, you're at the bottom. If you're Trustee, you're less at the bottom. If you're a Guard, you're somewhere in the middle. If you're a Lieutenant, you're near the very top. Please make an effort to learn the ranks and who your superiors are - remember that WE expect everyone in our group to adhere to the ranks to full effect.

    Why so many rules…!? The answer is that we want structure and we want to play hardcore and we have to be careful with ‘vanilla’ outsiders who might not understand what they’re walking into. A lot of our kinks and methods and expectations have caused butthurt for others in the past and we dearly want to avoid this. Reminder to our members, however; this does NOT mean we are elitist or better than anyone else - we just like things darker and more oppressive than usual, that's all. Unfortunately, this means spelling out our communal ethos in a long and lengthy manner sometimes.

    We like money. This does mean that you can pay currency or take part in supporting the region and help us buy in new toys. However, the economy for The Omega Tether is role-play ONLY. Any real-world currency does NOT transfer into ‘credit’ ICly.

Economy, this means we like to imagine that EVERYTHING costs money. Those nice socks you're wearing? They may have cost you anywhere between 1 credit and 5 credits. 1 credit would feel like paying for three days worth of military rations. 5 credits would feel like paying a monthly electricity bill. So those could be a very expensive pair of socks! We welcome further ideas about how much something costs and we can add this to a communal price list as the game goes on over its lifetime. Remember that we take it a little bit further than what the list might suggest. This also means that if a superior catches you smoking outside your room and fines you 100 credits... feel the burn.

    Earn it. When you're processed as an inmate, you are stripped of everything - even your hair, wings, claws and piercings. That special space ship you own and arrived with just got impounded for customs and excise inspection indefinitely. Your medical career got cut off the moment you stepped on The Omega Tether's deck plates because any emails to your previous life just can't seem to get through the firewalls. Your character starts out with NOTHING. Even your old uniforms got shredded in the hazmat containment procedures of the airlock. There might be some exception of a wealthy background - if it's a well-written background and ratified by a superior, then fair enough! Enjoy your fancy furniture while trying to protect it from other jealous inmates and staff. Basically, if you or any of us cannot think of a reason why you have a thing, you don't have it. While an animated world, The Omega Tether is not a cartoon - don't just whip stuff out of your ass unless someone actually put it there, in IC and with RP, first. We hate NPCs. There’s only one NPC and that is ‘The Bureau,’ watching over your shoulder and through all the camera lenses and microphones and tapping your radio and telephone calls, making sure you actually CAN have a thing in your character's inventory or not. RP with someone to earn its existence. OOCly, pretend a Game Moderator is watching you at all times and asking, "Where did you get THAT from!?" and cover your ass at all times.

    Unlucky. Dice. We love and obey the dice. If you're not sure of an outcome of an in-character action and prefer the hilarity or misery of a dice-roll, go ahead! Our dice only go up to 20. In fact, roll the dice anyway. Never ever godmod. If you want to try to godmod, don't bother with niceties in Instant Message or OOC comms... just roll. You know you want to. We'll know what it means when we see the dice moving. Maybe we like the misery?

    Inmates - The contract of the collar, which gives implied consent for full use and functions built into it, is very important. You MUST respect what zap and stun actually do to your character. It hurts. It is NOT for your pleasure whatsoever. You must obey the reasoning behind the collar - they are tools for all staff to instill Discipline; staff may punish prisoners whenever they see fit and for almost any reason. Back-chat, speaking when not spoken to, obnoxiousness, apathy, carelessness, weakness, sarcasm and any disrespect could be punishable by zap. It's generally agreed to zap first, then stun, although stun can be used exclusively for the sake of staff convenience and time management when transporting a violent prisoner. You could also be zapped just because you are in The Omega Tether - you were sent to a prison as punishment for a crime you've been charged for. Whether or not you were framed or convicted doesn't matter - you ended up in The Omega Tether and will suffer accordingly. This is non-negotiable. Remember…You agreed to this the second you crossed the bridge or stepped through the airlock.

    Robots - You require constant maintenance and your battery and parts are cheap and inferior quality. Whatever your make and model, your charge should only last for 4 hours or less depending on activity. When you have no orders, you are able to be fully autonomous. You MUST be willing to submit and lose autonomy whenever you are given orders by any organic staff. You may zap and stun any antagonist only if there's no active staff nearby to do it for you. You were bought as property, paid for with Bureau funds and you must protect yourself as such. Any high amounts of purchases for spare parts of unusual high quantity may result in random inspections and auditing by the Bureau. Robots who piss off the chain of command may find themselves reprogrammed, recycled or sold on. Robots are programmed to Obey the chain of command and the Bureau. Asimov's laws of robotics… nah. Don’t bother. We like unstable and dangerous robots around prisoners. Unique programming allied to The Omega Tether is encouraged further, however. You may be assigned to any of the three departments on any given day; Guards, Mechanics and Medical. You are droids at the beck’n’call of all staff equally. Part of a robot’s process involves an installation of Directive Software from The Omega Tether’s central Artificial Intelligence on behalf of the Bureau.

    Mechanics - These are staff. Usually quite busy fixing shit and are otherwise easier to get along with - but don't piss these people off - you may need them next time your shower breaks down or if your toilet backs up. They hold rank just as much as any Guard or Medic and have their own department. They assist with control over inmate population and operation; their main directive is to maintain the station, assisting guards with cargo export and import supervision, maintenance of station furniture, station computer systems and various devices. Do you need a PDA upgrading? Are you worried about a crack in the hull? Call a Mechanic. If you are hired as a mechanic, you fully agree to maintain redaction that The Omega Tether is a 'black site' and you are sworn to secrecy. Any disobedience could require the Mechanic to inspect an airlock without any safety gear.

    Medics - These are staff, too. Don't piss these people off - you may need them next time you need your leg sewn back on. Medics are in charge of evaluating any and all station personnel, approving staff for duty, overriding official commands if there are contrary medical reasons, performing surgery, experiment on inmates (and staff alike), movement of clinical supplies and maintaining airlock and processing decontamination protocols. Newbies will always start as Medics despite doctorate qualifications, training and experience. The Bureau doesn’t care what qualification you gained elsewhere, they want to see you prove yourself before you’re allowed to spend their money on medical supplies so freely. All medics are allowed to zap and stun as they see fit, same as any staff, although it's generally agreed to let or ask a guard do this, exclusively, if active and nearby. Medics should always employ good manners and represent a 'good bedside manner,' even when under pressure or performing less-than-polite procedures, sadist or otherwise.

    Guards - These are staff, too; easiest to antagonise while also, perhaps, easiest to befriend. Guards are allowed to wear armour although usually cheap and as useful as beer cans. No projectile weapons are ever allowed except for tranquiliser or taser pistols. They are allowed to zap and stun for any reason they see fit. Guards are in The Omega Tether to guard everyone against everything, including visitors and station staff and inhabitants who are less knowledgeable about The Omega Tether's 'black site' status and must strive to maintain such censorship.

    K9s - These are the attack dogs of the staff. While basic in description, K9 units are vital as part of the 'muscle' and reputation of the prison and highly encouraged for team membership. While they must wear a collar, it is not for prisoner status but merely to call off a K9 from an attack. K9s are not trained to let go when chasing down prey and so a shock collar, or cranial implant, is necessary. Treats, rewards and careful pettings are encouraged from staff whenever a K9 has completed any given task.

    Bounty Hunters - These are a type of guard which patrol the territories outside of The Omega Tether to bring back any escapees, new prisoners or sniff out potential new staff and relay offers of employment. Escapes are very rare in The Omega Tether, so Bounty Hunters are just as rarely seen. They are, however, free to use the station to refuel, resupply and visit the prison blocks for recreation. They are also free to interrogate prisoners for any information, potentially useful or useless, to assist The Omega Tether operations and earn the The Bureau more money. Please leave your fancy kit on your ship, rely only on basic weapons suitable for corporal punishment while leaving any projectiles at the airlock. Please prepare and submit any cargo, imports and exports, to Mechanics for inspection and decontamination while having your paperwork ready for Bureau inspection.

    Other Roles - These could be anything including, but not limited to, Bureau Officials, Chefs, Bar Staff, Delivery Boys, Priests, Parole Officers, Solicitors, Tourists, Restaurant Critics, Waitresses, Actors, Mime Artists... Each and every one of these are considered entities which are entirely welcome but without a primary focus on the mainstream roleplay of The Omega Tether. 

     Warning - Staff, of any description, may be demoted to temporary (or permanent depending on mutual consent) prisoner status; they could be wearing a collar if deemed necessary by relevant superiors, whether by Captain decision or via a meeting of superior officers. Such a meeting MUST have ranked officers from all three major departments: Guards, Mechanical and Medical. If all three departments are not represented in such a meeting, a collaring cannot proceed without a Captain's presence.

FAQs

Q. I love bondage, but I don't like water-sports. How do you incorporate this limit?
A. If you're in the club, we'll usually torture you by pissing on you. 

Q. You said you have a Discord group. Where is the link and do I HAVE to join it?
A. Yes we do. It's given out according to successful interview - we don't want people randomly joining only to be scared off five seconds later. No, you don't have to join it, but it's EXTREMELY helpful and encouraged that you do - make sure you bring a mic and headset to participate in the voice chatter.

(More rules may be placed here in the foreseeable future!)

_________________
avatar
Admin
Admin

Number of posts : 334
Age : 30
Location : England, UK
Activity Rating : 4965
Registration date : 2008-03-07

http://badwolfpuppy.msnboard.net

Back to top Go down

The Complaints Deptment

Post by Ruff_Otter on Tue Dec 05, 2017 1:52 pm

Complaints Department

1. Don’t panic.

Do you have an OOC issue with someone?
Does somebody else have an OOC problem because of you?
Don't panic and read this document with a nice cup of coffee, a cigarette or, in your case prisoner, cold slime... Mmmm. Protein.

This is a guide on how to deal with potential drama, whether you're the victim or the one to blame, the answer is that everybody is a victim. Sadly, such things happen because of a lack of communication, education and patience.

Safeword reminder: You’re here to be stretched, safeword shouldn’t be used much at all. If RL is grabbing you from SL, that’s fine. If you’re on fire, bonus points if you can keep roleplaying. And cake.

2. Kneel.

Did you use safeword at the appropriate juncture?
    - No? Then it's your fault

Did you blame someone else for hitting a hard limit while ignoring your safeword?
    - Yes? You’re here to be stretched. Shh. Just take it. Why? See below.
  
Did you start or agree to something you didn't actually want to follow through with?
    - Yes? We don't do ret-cons here. Deal with it
       
Did you break the rules implied by the Processing/Intake Quiz?
    - Yes? Maybe? You’re likely at fault and deserve punishment.
    
Did you use the chain of command, as described further below?
    - No? Your fault you were sent back down a level.
         
Did you tell a member of staff that you were satisfied with their assistance, yet continue to push the argument elsewhere?
    - Yes? You’ve probably been ejected from the sim to cool off as we speak. Your fault.

Did you use foul language, apathy, abuse or any kind of rudeness Out Of Character to anybody involved?
    - Yes?  You're in the wrong. Treat your superiors with respect.

Did you let a bad situation brew and get worse before telling anyone?
    - Yes? Your fault. We want to see the juicy gossip, though, and score it out of ten.

If your answer is contrary to any of these default simple answers, then you will usually have actual reason to open a complaint. If the person handling your complaint sees that in reality, the situation is your fault then we cannot reasonably ‘help’ you other than to ‘educate’ you. We will keep it short, sweet and efficient as possible (even if that means we are yelling at YOU, should you refuse to accept responsibility). We are all volunteers, we’re here to have fun, and it’s not all about you. We want to do what WE want to do; drama prevents this from happening.

If you don’t like our leadership style and the way we respond to complaints… then… why are you here? On the other paw, you are entirely within your ability to criticise. If one of our officers do screw things up, they’ll be wearing the cone of shame for a day. If you see a cone of shame, don’t ask, just point and laugh.

3. Holy crap, you have a real issue then?

If you do have an issue or complaint, there are a few ways of requesting assistance.

Whether you are the plaintiff or the defendant, try first to work it out between yourselves without involving anyone else. If this doesn't work, consider asking for a moderator, avoiding interaction until your complaint can be dealt with..

They will listen to and contact as many individuals as they need over the issue until they have enough to make a decision.
   
Ask for an NCO first. If they’re able to assist you, or you are unhappy with their resolution attempts, escalate by asking for superior ranked NCO.

Still unsatisfied? Ask for an officer. These personnel seem elusive due to the nature of their tasks in keeping the region safe and their time devoted to roleplay. However, should you request one, they will make themselves known to you eventually AND will have likely heard about your complaint(s) already. Be careful.

If your issue is still unresolved, ask for a Captain for assistance. It's supposed to be EXTREMELY rare to request a Captain's presence for a complaint. They promote staff for a reason: they trust their staff. If the Major gets involved, tuck your head between your legs and kiss your own ass - he only presents tail for a select few.

Please note that if you attempt to jump the chain of command, you may be referred back down the chain of command or ignored. Captains, Majors, and especially the region owners, are usually incredibly busy with other tasks or wish to enjoy the luxury of their position in deciding to do whatever it is they wish to do - and do not wish to be disturbed. If, however, you have gone through the chain of command and still not satisfied, they will answer your plea for help. Do not approach the region owners unless you sincerely think the team is not doing their job.

4. Optional routes of assistance

Most of the time, we want to resolve our differences via OOC (Out Of Character) methods. However it may be seen as more 'stylish' if you can solve your complaint via IC (In Character) methods. In Character, we have a Rank structure amongst the RP Staff.

There is another way to resolve an argument. We have an Arena. No, really! We do! If you mistrust the other person to role-play taking a hit, we suggest you try using the dice. Here's one optional method of rolling the dice, just as an example, to determine a winner between two players:

  • Roll the dice to determine who takes first turn.
  • First player rolls the dice to see if their action (throwing a punch) is successful.
  • Second player rolls the dice to see if they survive or dodged the first player's attack.
  • If successfully surviving/dodging, second player rolls again to determine if their counter action is successful.
  • First player rolls the dice to determine survival/dodge, then rolls again to determine counter action success.
  • If at any time a player 'fails' a roll, consider that a hit without ability to counter-action.
  • First person to score three fails loses the fight and, therefore, the argument.

This isn't a perfect method, but it does illustrate the ethos of the 'game' of an Arena fight. You don't even have to use the arena itself, you could settle your differences at any location that has a dice. Just try not to involve others not participating in your argument.
avatar
Ruff_Otter

Number of posts : 2
Age : 35
Location : United States
Activity Rating : 13
Registration date : 2017-12-04

Back to top Go down

Re: Workshop

Post by Sponsored content


Sponsored content


Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum